


This file contains all of the actually macros: functions in this case. ahk file you might mess with is "finaleMacros.ahk". Besides the main script file, the only other. Let's talk a little more about the routing. This doesn't change any of the routing, just the name/text that is displayed on the actual GUI.Īnd by the way, the layout of the buttons: Gui, Add, Button, 圆 圓7 %defaultTextButtonSize% gButton101, Transposition The first instance you'll come across is probably this: Open "finale-hotkey-grid.ahk" in your text editor of choice. Let's say we simply want to change the name of a button because you didn't like my name.
#ASSIGN HOTKEY FINALE 25 CODE#
I could have put all of the lines of code in one big file but I chose to separate them for the sake of organization. ahk files that are necessary for the main file to run. Load up your text editor of choice and open the "finale-hotkey-grid.ahk" file. Additionally, you can use SciTE4AutoHotkey.

There is a package for AHK thankfully available here. Sure you can just open the scripts in Notepad and edit them, but there is no highlighting, auto-complete, and other things that make more advanced text editors preferable to code with.
#ASSIGN HOTKEY FINALE 25 INSTALL#
After you install that, it might be wise to get a good text editor. Installing AutoHotkey and an optional text editorĭownload the most current version from. To start, you must have AutoHotkey installed. it's not that difficult, even if you can't really code. Currently, the only way to do any of these things is to change some code. So maybe you want to switch some of the buttons around or add your own macros to my interface. These two things must be in the same folder (they are by default). While Finale is running, hit CAPS to toggle on/off the GUI and you're tĪll you really need to run the Finale Hotkey Grid is the.
#ASSIGN HOTKEY FINALE 25 32 BIT#
